4/7/2024 0 Comments Blender uv unwrap torus donut![]() ![]() Not only that, you’re also funding research and development of other cutting-edge technologies- exclusively for Blender! And 10% goes to the Blender Foundation! But by buying Unwrap Me right now you are directly funding the improvements needed to bring you the best tools possible. Unwrap Me isn’t perfect, cylindrical surfaces have basic support, and sometimes an unnecessary chart slips through Auto Merge. Tools for working with charts right on the mesh One-Click Updater - new updates are downloaded and installed automatically Multi-threading acceleration, more CPU cores = faster! Features:Īn advanced seam generating algorithm that supports both low-poly and high-poly meshes through an iterative optimization processĭevelopability setting controls allowed distortion Please be aware that MacOS is NOT currently supported. Unwrap Me is tested on and supports Blender 3.3 LTS and 3.6 LTS and should work on every version in between.įor Linux it’s being tested on Linux Mint (Ubuntu-based). You are free to seam parts of your mesh manually and other parts automatically. Unwrap Me can even generate seams on complex meshes with bad topology.Ĭreates larger, better connected, similar sized charts than UV Smart Project.Įnhances existing workflows-charts don’t grow past existing seams or hidden faces. Often unwrapping results in self-intersecting charts, Unwrap Me can remove these overlaps (currently only overlaps caused by Blender’s unwrapper, not by the mesh topology).įaster editing of seams and seam islands. The final unwrap has less distortion thanks to the Developability setting that limits stretch-error. The “White paper texture” background by kues1 can be found at. The “Low Poly Animals” 3D model by EdwinRC, which is licensed under Creative Commons Attribution ( ), was modified by me to have a paper texture on each animal. Hard surface mode is not complete yet and will be added in the future. UVgami produces better results with organic models than hard surface models. ![]() Some non-manifold geometry will have to be manually fixed before automated unwrapping. ![]() High poly meshes are slower to unwrap, but you can continue working on other tasks while the unwrap is in progress. UVgami is meant to work in the background. Preserve the mesh while working with quads There are several other features included with UVgami, such as: You can also have a UV grid added automatically after the unwrap process is complete. With just one click, you can add a grid to your model, making it easier to see how your texture will be mapped onto your mesh. UVgami’s Add UV Grid feature is a time-saving tool that allows you to quickly and easily add a UV grid to your meshes. This will significantly reduce your unwrap time and produce better seam placement that more closely resembles how an artist would manually place seams. This feature allows you to optimize texture space by overlapping symmetrical UVs. If you want to simplify the process of preparing your models for texturing and streamline your 3D modelling workflow, give UVgami a try today!Īdd seam restrictions by drawing on the mesh! Seam restrictions allows you to control where seams appear on your 3D models, making it easy to get the result you want. Plus, the concurrent batch unwrap feature allows you to unwrap multiple meshes simultaneously, saving you even more time. Effortlessly unwrap your 3D models with UVgami! With just one click, this powerful add-on applies an advanced algorithm to automatically UV unwrap your meshes, minimizing stretching and seams.
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